Game Designer|| Level Designer || Environment Artist
Gelatinous Cubes Revenge
Design/Art/Code || Personal Project
Gelatinous Cube's Revenge is a take on pacman-style gameplay, where the player takes on the role of the classic dungeons and dragons monster, the gelatinous cube. The idea is to navigate the level, devouring loot and relics to become powerful enough to consume the adventurers invading the level. The game includes a size-changing and color-changing mechanic to allow the ooze to perform different tasks and navigate the environments in different ways.
I encourage you to check out the game design document and to play around in the little demo below!
-Game Controls-
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Movement: WSAD to move up, down, left, or right.
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Devour Loot: Simply move over a piece of loot (purple dot) to consume it and gain health (top-left)
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Size-Change: As health increases, size increases to medium or large. Mouse-holes only traversable while small.
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Size-Change Debug: To simulate taking damage, press 'X'. To simulate a heal, press 'C'.