Game Designer|| Level Designer || Environment Artist
Dreamwork's Turbo Super Stunt Squad
Level Artist || Vicious Cycle Software
Turbo Super Stunt Squad was an interesting project to work on. We were building skate parks similar to what one might find in one of the classic Tony Hawk games, but since the player is a snail the scale of things was a massive shift from the norm. As such, we had to get very creative as artists to find ways to include things like ramps, grind rails, and half pipes into every day environments. All the while, we kept Dreamwork's signature look in mind for the material quality and the lighting of these levels.
I shared responsibility with one other artist on 3 levels in the game. The taco truck, nail salon, and hobby shop were the levels I had a role in developing. I was the lead on the taco truck, handling most of the playable area with support from my partner, and in the other two levels I filled the supporting role.
Please enjoy a small selection of some of my work below!



